Showing posts with label game. Show all posts
Showing posts with label game. Show all posts

Friday, March 1, 2013

The Final Outcome

Thesis is finally over and it feels so good to be done! I know everyone is eager to see to the final product, but I'm still tweaking the actual fly through of my scene. I do however, have some wonderful stills of various parts of the train station as it currently is in UDK.

 The Train Tracks with McQuinn above and the giant doors of the Gatehouse ahead.
 A close up of McQuinn's Sign.
 An overhead shot of what the train station looks like.

 A lovely look at the Rasheem Lux and Valheim Station.
 Looking out from the tunnel below Valheim Station.
 The Gatehouse from the ground above the train tracks.
And finally a great shot of the Rasheem Lux storefront and appartments.

There are definitely some things I want to adjust/polish, but I am extremely pleased with how much I was able to get done over the last 22 weeks.  There were a lot of bumps along the way, but I really couldn't have hoped for a better result. I'm hoping to have the fly through and modular breakdown videos up soon!

Wednesday, December 12, 2012

Winter Quarter Week 2: Lighting and Cinematics


Rabil Thesis WIP 1 from Madeleine Rabil on Vimeo.

Time Tracking:
0h 30 min: Planning

1h 00 min: UDK Tutorials
2h 09 min: Cinematic Set Up
1h 00 min: Lighting Tutorial
1h 00 min: Planning
2h 00 min: Lighting/Importing in UDK
0h 48 min: Rendering
2h 12 min: Optimizing Light Maps
1h 00 min: Meeting with Thesis Assists
0h 49 min: Adjusting Lights

1h 11 min: Rendering Lights in UDK
1h 00 min: Adjustments in UDK
1h 00 min: Organization
1h 00 min: Fixing Issues
1h 30 min: Fixing z-fighting/exporting and reimporting meshes
0h 30 min: setting up cinematic in AE